Ability to blockade territories that you take in that turn
Give the player the option to blockade any territory even if they do not own it yet. If they take the territory, the blockade succeeds if they dont it fails and you lose your card.
Completed in mod "Custom Card Package 2"
-
Ven commented
Breaking into your opponents territory in multiple spots would not help you much. Which spot do you blockade? and the failure rate would be so high its a waste of a card.
This could also easily be an option in the create a game blockade card options. The creator can choose which version to use.
Its really just an added option you have and an added option you have to defend against. Making the game more complex and dynamic.
-
Joe commented
Not liking this idea. Blockades should be difficult to create, and a player should always have a chance to see when a blockade might appear right next to them or in one of their prospective territories. This would vastly increase the number of territories that could be blockaded, and make it easy to abuse situations in which you could break into an opponents territory in multiple spots but with few armies.