not_spartacus
My feedback
4 results found
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3 votesnot_spartacus shared this idea ·
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13 votes
An error occurred while saving the comment not_spartacus commentedBut think this through from the other side, when you're losing. Do you want to hang around for 10 turns with the other guy refusing to accept your surrender just so he can wipe you out?? I think people would leave Warlight in droves if this became commonplace. Very dangerous.
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11 votes
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395 votesAdminFizzer (WarLight Creator, WarLight) responded
We’re definitely looking at ways of managing your friends list better,
Thanks for the suggestion.
An error occurred while saving the comment not_spartacus commentedI agree. The invite list is currently pretty useless, an doesn't seem to be editable. I would like to see only friends (who i could tag as such in game) and perhaps recent player s(last week?)
not_spartacus supported this idea ·
I've toyed with creating maps, but would like some more flexibility to do the interesting stuff, eg
If turn>10, territoryx=not active (flooding scenario)
if (more than 50 armies in bonusx), bonus value=x (over-population effect, or city building)
Basic macro stuff, that would allow
-making territories active/inactive
-changing the number of troops in territories (eg the natives breed every 5th turn)
-changing the value of bonuses
-possibly making connections active inactive
based on
-turn
-number or faction of armies occupying
-bonus completion
-others?
with each effect either a permanent or 1 turn change.