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Chadrick Mahaffey

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    The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

    Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

    There are a few strategies it could use to decide:

    Strategy 1: It could just pick one at random.…

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    Chadrick Mahaffey commented  · 

    If it's an implementation issue of not knowing where the bonuses are coming from, it might be possible to do it the same way as the "anywhere" bonuses do today. The bonuses would pull from the most local bonus first and then the others and finally the anywhere bonus.

    Chadrick Mahaffey supported this idea  · 

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