Anonymous
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2 votes
An error occurred while saving the comment Anonymous supported this idea · -
6 votes
An error occurred while saving the comment Anonymous commentedcurrent filters are inconsistent also (radio buttons versus check boxes)
Other options:
games with/or without cards
games with/or without autopick
games with/or without autoboot
hide team games
hide ffa gamesAnonymous supported this idea · -
14 votes
An error occurred while saving the comment Anonymous commentedThis happens all too often. It seems it would be a simple code change.
Is there a down side to this?
Anonymous supported this idea · -
468 votesAdminFizzer (WarLight Creator, WarLight) responded
Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.
We could use some feedback on the following potential issues with this feature:
1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
3. Would this encourage someone to boot their teammates, just to take control over them?
4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…Anonymous supported this idea ·An error occurred while saving the comment Anonymous commentedI think it is not necessary for surrendered players.
It is useful for booted players replaced by AI. The original player should be able to return (as is done now with correct settings) AND then if two or more players remain on a team one of them should be able to take control of the booted players orders. First person to click on the option seems reasonable.
I do not think it will be a big issue with people booting just to take over. Allowing the booted player to return will limit how effective that tactic is.
semi-smart sounds like random warlords
Another option could be random but no shared borders? Could be difficult for a small map with multiple starts.