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Hasdrubal

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  1. 42 votes
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    The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

    Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

    There are a few strategies it could use to decide:

    Strategy 1: It could just pick one at random.…

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    Hasdrubal commented  · 

    It is easy to implement - currently we can push units from bonus, and then you can push turn income units (that is the order given by game).

    WIth more bonuses (bonus, superbonus, megabonus), first you use local units (bonus), then area units (superbonus) then any bonus above this, then income units but superbonuses should have some kind of hierarchy done by map creator. For easier access when you pick the bonus (deployment phase) the bonus should be shown on the screen (zoomed or extended).

  2. 11 votes
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    Hasdrubal commented  · 

    Probably not in turn 1, but in intermediate turn - after picks but before turn 1, so you can see where opponent commander is (if your starting territories are adjacent). I voted, nevertheless.

    Hasdrubal supported this idea  · 
  3. 4 votes
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    Hasdrubal supported this idea  · 
  4. 2 votes
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    0 comments  ·  Warzone Features  ·  Admin →
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    Hasdrubal supported this idea  · 
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