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Matthew Lang

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  1. 19 votes
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    Matthew Lang supported this idea  · 
  2. 26 votes
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    Matthew Lang supported this idea  · 
  3. 42 votes
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    The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

    Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

    There are a few strategies it could use to decide:

    Strategy 1: It could just pick one at random.…

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    Matthew Lang commented  · 

    When making maps, the map creator could have a superbonus option that allows you to select several bonuses. The deployed armies would first come from the bonus, then the superbonus then the base armies.

  4. 8 votes
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    Matthew Lang commented  · 

    I've come up with a way this could work for transfers:
    Say the limit is 50
    Territory A has 43 armies
    Territory B transfers 20 armies to it
    The order goes through as 7 armies, the other 13 staying behind

    Matthew Lang supported this idea  · 

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