Matthew Lang
My feedback
4 results found
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19 votesMatthew Lang supported this idea ·
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26 votesMatthew Lang supported this idea ·
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42 votesAdminFizzer (WarLight Creator, WarLight) responded
The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.
Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.
There are a few strategies it could use to decide:
Strategy 1: It could just pick one at random.…
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8 votes
An error occurred while saving the comment Matthew Lang commentedI've come up with a way this could work for transfers:
Say the limit is 50
Territory A has 43 armies
Territory B transfers 20 armies to it
The order goes through as 7 armies, the other 13 staying behindMatthew Lang supported this idea ·
When making maps, the map creator could have a superbonus option that allows you to select several bonuses. The deployed armies would first come from the bonus, then the superbonus then the base armies.