Jurden Seag
My feedback
10 results found
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468 votesAdminFizzer (WarLight Creator, WarLight) responded
Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.
We could use some feedback on the following potential issues with this feature:
1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
3. Would this encourage someone to boot their teammates, just to take control over them?
4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…Jurden Seag supported this idea ·An error occurred while saving the comment -
14 votes
An error occurred while saving the comment Jurden Seag commentedThis would be nice.
Jurden Seag supported this idea · -
20 votes
An error occurred while saving the comment Jurden Seag commentedAgain, not sure why this doesn't have more votes. Might require a lot of new code, though.
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22 votes
An error occurred while saving the comment Jurden Seag commentedAgree. Not sure how hard it would be to code that.
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72 votes
An error occurred while saving the comment Jurden Seag commentedI don't understand why this doesn't have more votes.
Jurden Seag supported this idea · -
26 votesJurden Seag supported this idea ·
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26 votes
An error occurred while saving the comment Jurden Seag commentedNot a terrible idea, but it would require a lot of new coding, so it isn't likely.
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27 votes
An error occurred while saving the comment Jurden Seag commentedWould be nice for FFA games
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41 votesJurden Seag supported this idea ·
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54 votes
An error occurred while saving the comment Jurden Seag commentedNot a bad idea, for convenience sake. I just don't have a vote to use for it, so I'm leaving a comment.
1. A "vote to control" system could be put in place, just like "vote to end" - all non-A.I. players have to agree to assign one teammate control of an absent player, or else the A.I. remains in control.
2. It could slow down games, but no more than not having "A.I.s surrender if no humans remain" turned on. So, make teammate control an optional checkbox in the game settings.
3. Some people might boot teammates to control them, but that requires people being bootable in the first place. A game with sensible settings and vigilant players wouldn't have that problem.
4. Players controlled by a teammate should have a status note below their name, such as "T.C." or "T.C. was A.I. was PlayerName" - and a full explanation in the playerinfo pop-up box.
5. Good team players communicate well and frequently, so if one player is controlling all otherwise A.I. teammates, then it's not as though the multi-player team is disadvantaged by necessity. Also, making TeamControl an optional game setting and only allowing TeamControl in a VoteToEnd manner would prevent several complaints that people might otherwise have.
6. If people want to control their missing teammates but otherwise have the option of leaving those teammates as A.I., any burn out they feel is on them.