With fog of war you can only see adjacent spaces and the volume of its occupants.
If you punch your way into a territory and then promptly lose it, you catch a glimpse of who was there. But with the way fog of war works currently, you would have to not be paying attention to be caught off guard. The concept is basically you get to see who controlled (past tense stressed) previously adjacent territories, but not how many armies occupy it at the present. Furthermore, players will not be allowed to see who controls those territories in the present until they 1.) see a different player attacking previously controlled territories, 2.) See different player take a territory adjacent to presently controlled territories, or 3.) the player takes the territory back. Fog of war is not removed from the equation, but you will never be able to see with certainty beyond 1 space.
I'd imagine that this "Enhanced Fog of War" would be difficult to implement as a game rule. Still, if it ain't broke...
With fog of war you can only see adjacent spaces and the volume of its occupants.
If you punch your way into a territory and then promptly lose it, you catch a glimpse of who was there. But with the way fog of war works currently, you would have to not be paying attention to be caught off guard. The concept is basically you get to see who controlled (past tense stressed) previously adjacent territories, but not how many armies occupy it at the present. Furthermore, players will not be allowed to see who controls those territories in the present until they 1.) see a different player attacking previously controlled territories, 2.) See different player take a territory adjacent to presently controlled territories, or 3.) the player takes the territory back. Fog of war is not removed from the equation, but you will never be able to see with certainty beyond 1 space.
I'd imagine that this "Enhanced Fog of War" would be difficult to implement as a game rule. Still, if it ain't broke...