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OgreZed

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  1. 3 votes
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    OgreZed commented  · 

    That might work for one-on-one, but how about 20- or 40-player FFA or team games? A player shouldn't be penalized because one or more (unknown or random) team members got booted.

    But, yes, the current method indicates experience more than skill. But that's not necessarily meaningless.

  2. 468 votes
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    Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.

    We could use some feedback on the following potential issues with this feature:

    1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
    2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
    3. Would this encourage someone to boot their teammates, just to take control over them?
    4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…

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    OgreZed commented  · 

    I'd suggest gifting a booted teammate's holdings to other team members as follows:

    1. If the territory is next to another team member, gift it to that team member. Use income level to breaks ties. This would need to be done as a domino effect, until no booted member territories are adjacent to any remaining team members.

    2. Gift remaining territories adjacent only to neutral territories based on income levels of remaining team members. But as chunks of adjacent territories, not individually.

    OgreZed supported this idea  · 

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