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  1. 245 votes
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    I agree this is a good idea. However, it’s a very low priority feature compared to many others on this forum, and it’s unlikely to happen in the near future.

    Kris supported this idea  · 
  2. 42 votes
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    The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

    Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

    There are a few strategies it could use to decide:

    Strategy 1: It could just pick one at random.…

    Kris supported this idea  · 
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    Kris commented  · 

    Although the problem in general might not be easy to fix in an elegant way, there is a partial fix for plenty of maps with superbonuses, using the same strategy as you must have already implemented with "free armies" that can be deployed everywhere.

    Suppose that there is a hierarchy of bonuses: if bonuses A and B overlap, then one of them (the superior bonus) contains all territories of the other (the inferior bonus). Then the armies from the most inferior bonus are deployed first. In this approach, the "free" army could be thought as coming from the most superior bonus. You could even list the deployed armies in a tree-like structure instead of a list, so that it's easy to track what is deployed and what is not.

    Of course, this does not help with maps that have bonuses overlapping partially (Poland Big and the "coast bonus" comes to my mind) or maps with progressive bonuses (Biomes of America, Gotham City, Elitist Africa, etc.). However, it could be a great extension to the current system anyway.

  3. 468 votes
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    Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.

    We could use some feedback on the following potential issues with this feature:

    1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
    2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
    3. Would this encourage someone to boot their teammates, just to take control over them?
    4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…

    Kris supported this idea  · 

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