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Doushibag

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  1. 96 votes
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    Doushibag commented  · 

    Perhaps as a more sophisticated option -- allow a person to set an 'expiration date' whereby the stats aren't deleted, but simply hidden and not counted.Another thing I'd like is to be able to see your stats without making them public. (Yes I know it's fairly easy to set them to public, look, then set that back, just an insignificant thing that would be nice)

  2. 468 votes
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    Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.

    We could use some feedback on the following potential issues with this feature:

    1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
    2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
    3. Would this encourage someone to boot their teammates, just to take control over them?
    4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…

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    Doushibag commented  · 

    How about this idea, which wouldn't work in auto-boot games -- a setting for game creation -- when the boot time is reached any of the teammates may enter in the orders for that person to get the game moving. Perhaps additionally add in the option so that at any time a person on a team can allow a teammate to put in orders for them. This would also work well with the other feature suggestion of putting in preliminary orders that don't commit. Such that a teammate could effectively suggest orders and then the person could adjust and commit them.

  3. 1 vote
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    Doushibag commented  · 

    I might be okay with this if it was known ahead of time as a game setting. If it was however done to/for all games I would be strongly opposed to that.

  4. 1 vote
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    Doushibag commented  · 

    I'd suggest that for this card to be at all functional it needs one key elemental restriction -- that the card only works if it doesn't separate a territory from the rest of the map. IE the card will always work unless it's cutting off a territory from the rest of the map. So that all active territories always some have means of connection so it isn't possible to permanently wall yourself off. With that limitation this card could be interesting as it's like altering the map mid-play. Perhaps a way to create them from the get-go in a custom/scenario game as well instead of the current working which just has people creating really large neutrals for the effect. Which is generally basically the same, except it can't be done during game without large army commitment which makes it different in a significant way.

  5. 395 votes
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  6. 39 votes
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    Doushibag commented  · 

    I feel like the current setup of having preset drop-down options doesn't work best for the games or tournament lists as there are too many potentially useful/desirable combinations. I think a way to just click on a box for each of the desired parameters would work a bit better. That way people can restrict their lists however they see fit and don't rely on Randy setting up the filter combos into a long list to accomodate different people. Guess the only issue is being able to display those parameters with their accompanying boxes in as little space as possible.

    Doushibag supported this idea  · 

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