I'm very disappointed to see this feature didn't carry over to Unity. If the last person invited to a game declines a game in custom distribution mode, it auto starts with a big empty slot where the last player declined. Not at all ideal for my custom scenario.
I'm very disappointed to see this feature didn't carry over to Unity. If the last person invited to a game declines a game in custom distribution mode, it auto starts with a big empty slot where the last player declined. Not at all ideal for my custom scenario.