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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. X amount of armies have to stand guard

    Instead of 1 army have to stand guard, host can change how many have to stand guard, like 2 or 17.

    7 votes
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  2. Tagging or Linking to players in chat.

    Wouldn't it be nice to have a way to tag players in team or public chat?

    The messages would appear in the private chat window, with a link to the message in the main chat window.

    The tagging could be done by writing @"PlayerName".
    With long names this would be too tedious however. So tagging via the same button as the territory tagging may be a better option.

    7 votes
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  3. Copy messages with links intact

    Enabling copied messages to keep the links would be amazing for communications. Building it into copy, creating a specific hotkey or interface button for it would be amazing!

    7 votes
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  4. Player Search Criteria/Filter expansion.

    A filter, when searching for people you have been in most recent games with, most recent active players (many inactives), and players in clan.

    As it stands, when I want to add players from my clan, I either need to use two devices, so I can look at the list of players in my clan, while individually typing in each name, so that I can invite them to the game, OR if I don't have a second device available, then I have to write their names down on paper by hand, and then go and search each individual name manually…

    7 votes
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  5. Matchmake Clan Wars based on individual ratings

    This proposal would make Clan Wars matches more enjoyable, Clan Wars more inclusive, and clans more robust.

    Clan Wars' performance is simply (# of matches played) * (win rate). This means an elevated win rate (>50%) has the same effect as a (win rate/50%) participation boost: a 30-member clan with a 75% win rate is as good as a 45-member 50% win rate clan.

    The problem Clan Wars' CW rating matchmaking causes here stems from a single rating not capturing a clan's skill well. Clans vary in skill: players significantly better or worse than their median clanmate get lopsided matches.…

    7 votes
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  6. Change the 1v1 Ladder starting rating to some value other than 0 (900-1300 would be great).

    Much of the problems that get blamed on Bayeselo are in fact simply because the initial rating on the 1v1 Ladder is 0. 0, unfortunately, does not mean "no rating." It means you start from the bottom and set off a vicious garbage-in-garbage-out cycle of volatile, exploitable, slow-to-converge Bayeselo ratings, because Bayeselo is conservative and will keep matching you at the bottom. This probably also depresses ladder participation, since players tend to leave at a very high rate when they win 4/5 of their first 5 games.

    Note that:
    - Bayeselo is relative so 0 isn't any more special a…

    7 votes
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  7. Card Percentage Changes Based On Territories

    Allow for sliding card reward values (how often you get a certain card, or how many cards you can have in your hand) based on how many armies you earn per turn.

    You could then create games that would give a slight boost to players who are doing poorly, keeping everybody in the game longer and making games much tighter.

    6 votes
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  8. Revive and Zombie Card

    The Revive Card would fall under the same area as a gift card but this card you could Revive any player of choice back from elimination.

    I think a good default setting for this is 1 card per game (but make it customizable so you could also get pieces for it). In team games, you could get someone back in the fight and in FFA's you could spice things up by reviving someone from the dead.

    This also brings up the idea for another card, the Zombie Card. This card will revive someone from the dead and they will turn…

    6 votes
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  9. Guerrilla Warfare Card

    This card takes the territory that is used on with it and then creates a new AI within the game. An example on how this is used would be if you are leaving an area, where you would normally use an abandon card, you use the Guerrilla Warfare card and it creates a new player in the game. By using it, you hope that it creates havoc for your opponent in your retreat. However, the AI is not on any team and can and will turn on it's creator if given the chance. The card would need to have a…

    6 votes
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  10. Ability to assign teams in tournaments.

    For instance, to create the same teams for a rematch.

    6 votes
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  11. Continous Map Scroll

    When issuing those wrap-around orders, i.e. from far left to far right, or from top to bottom, for example Hawaii <-> Japan or Alaska <-> Anadyr, it would be extremely helpful to have the map scroll continously in every direction instead of stopping at the borders. I imagine this would be relatively easy to implement, since it wouldn't require any changes to the maps themselves but only to the way they are displayed.
    This scrolling behaviour should be turned on or off automatically, as soon as the map has any wrap-around routes. If they are only horizontal, map scrolling should…

    6 votes
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  12. uncensored games

    thre should eb the possibility to create games where people might offend each other at will :) no reporting allowed!

    6 votes
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  13. Wastelands Won't Appear on Territories in Distribution

    Have an option in game creation (template) that would prohibit wastelands from being put in distributed territories. This would ensure that if you calculate each player to have a certain number of territories (say, 3 each on an 18 territory scenario distribution), a wasteland won't randomly appear on a distribution territory (bringing each player down to 2 or even 1 territories if less than 18 territories are available after wasteland randomization).

    6 votes
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  14. Move centerpoint with its respective path when modifying already-uploaded .svg files

    When you upload a .svg to Warlight and determine the centerpoints of the territories, the centerpoint will stay at the same spot even if the territory is moved. This is frustrating when using maps with tiny territories because it is a very painstaking process to realign every point after resizing or moving parts of the map.

    6 votes
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  15. extra lives ( to avoid early booting)

    Within the settings of each game the user will be able to allocate all players extra lives. Extra lives allow players to exceed the direct boot time but not the Autoboot time.

    It works in this way:
    e.g.
    Game settings: 2 min direct boot and 5 min autoboot - 1 extra life to each player
    Player A exceeds the 2 mins for the 1st move - automatically he uses his extra life and cannot be booted until autoboot.
    Player A exceeds 2 mins again and now all players can boot him from 2 mins onwards or wait for autoboot.

    The…

    6 votes
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  16. Only count map votes from people who have played at least 20-40 multiplayer games to help prevent the current ratings abuse.

    Only count map votes from people who have played at least 20-40 multiplayer games to help prevent the current ratings abuse.

    6 votes
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  17. Voice chat

    It would be great to have voice chat for real-time games, especially for territory picking at the beginning of each game.

    6 votes
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  18. See common games - only if there WAS a common game

    In the profile of an opponent i can click on "see common games" to see if i already hat some game with this person. This link is also visible if we are currently playing our first game only. I always take a look at this to see if the opponent should be known to me and if he had a common strategy. Bur most time there was no game in the past.
    Please hide this entry if the current game is the only common :)

    6 votes
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  19. New Cards: Fortification, Air Supremacy, Sabotage, and Intelligence warfare.

    So here are my ideas for cards that could bring a new sense of strategy to the game.

    1. Fortification Card, this will raise the user's defense kill rate by 20% (Can be changed in settings)

    2. Air Supremacy, is the exact same as the fortification card except it increases Offensive kill rate by how ever much.

    3. Espionage, All of a selected player's cards will be shown to you.

    4. Sabotage, this will cause the enemy to see the entire map as dense fog (Level of fog is changeable).

    5. Intelligence Warfare, When played on another player, the first order they make will be…

    6 votes
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  20. 3 Ideas for Improved Gameplay Experience

    1) The chat should be added as a sidebar. Opening the chat window blocks the entire map, making it difficult for X amount of teammates to discuss strategy (when strategy is the key component to this game). Why not have the chat option easily available on the side of the game so you don't have to open an annoying chat menu every time you want to say something. Communication is key to winning team games, so why not improve your communication methods.

    2) If your teammate becomes an AI, it is a pretty much guarantee loss for your team. The…

    6 votes
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