Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
864 results found
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Radio Silence Rule
You can only PRIVATE MESSAGE people who are bordering you.
When playing a large FFA, there are too many options if you consider specific messages to every player in regards to perceived experience, personal history together and variation of the underlying intention.
2 votes -
Reports Update!
So I'm sure everyone has filed a report on someone for breaking WarLights official rules.. Right? And when we report it usually means people blacklist the player.. But how do we know this player really got punished?
My idea is that the player who sends in a report should get a "status update" or notifications on where his/her report is bring reviewed. IMO, There is a problem of not knowing if the person you reported gets punished or not as it makes your self ask if Warlight cares about your report..
Notifications if your report can be easily made via…
2 votes -
2v2 real-time (Auto Game)
It would be nice if we had a 2v2 real-time (Auto Game) game we can join.
I like to play 2v2 games, but sometimes it's hard to find people to play with on correct maps and with simple settings.
I believe a 2v2 game in Imperium Romanum with
- 2x5
- 0% luck
- reinforcement, abandon, priority and delay cards
- random teamsWould be very competitive, quick and awesome to play!
2 votes -
Map Statistics
It would be nice if a map creator could see some statistics of their map, such as:
1. total games played on map
2. total tournaments made with map
3. total unique players who have played on the map
4. most used settings on map
5. single player levels created with mapThings like this would help map makers make the maps better, based on actual usage
2 votes -
Allow players waiting for "Join or Decline" to get removed by any player.
When players use the "Rematch" feature it brings along the other players with a "waiting for join or decline" status. Many times, particularly in the big FFA games, someone will start a game with fewer players than necessary (like play with 4 instead of 10). Then after that game, they hit rematch to start a new game. The new game will fill with other new players but typically there will be a couple of "waiting for join or decline" players, who are not paying attention. The host isn't paying attention either, just waiting for the chime.
So the game fills…
2 votes -
Bonuses or territory's activate events
I always thought it would be interesting if after finishing a bonus or even just taking a territory, an event could happen. For example, if you take a harbors full bonus, maybe it opens up a new link between the harbor and another continent. Another example would be to have a territory that when taken reveals through the fog of war what is in a set bonus. Things like that. Map creators could have a field day with this type of stuff in mind.
2 votes -
Multi-day Tournament Banked Time - Request
already posted there: https://www.warlight.net/Forum/276171-multiday-tournament-banked-time-request
Greetings, all!
I checked all threads and also how it is implemented in some games shown as "there should be the way to have banked time as some tournaments use it", and I only found one conclusion - banked time cannot be used in multi-day tournaments. Banked time in template is overridden when you are asked for the boot time settings in tournament.
There is a way to use it in Real Time Tournaments, but it is fixed to 5 minutes total without a way to raise it in the game.
However, as I was going…
2 votes -
Clean up Ladder list of teams
If you go to a ladder, it says "there are currently (x) teams on the ladder", while showing the top 10. If you hit "Show All" then it shows all the ranked teams, plus (y) teams. These teams may have not played the ladder in years. For example, on the 3v3 ladder, there are 34 active teams. If you hit show all, it shows 289 teams on there, and I have no idea what the sort is on the unranked teams.
Suggestion 1: Don't show any teams that have no unexpired games. Why are these listed on the ladder page…
2 votes -
Ai behaviour options
Different types of behaviour for the ai to choose from.
Something like verry aggressive or defensive.
Maybe an attack, defence ratio from 0 to 10 you can set.
So when the ai takes over booted team mate's, you still have some influence on the ai play behaviour, or priorities you can give,
Something in those lines.2 votes -
Train travel
This is solely based on Local Deployment, lets say you have a stack of 2 thousand, and a enemy is waging war on ur borders, well what if there was train tracks connecting to each city, the train tracks are only accessible through cities, and you could also attack another city through trains
2 votes -
Random distribution improvement
When auto distribution is used, sometimes the distribution is seriously messed up in a way it isnt fair. For example 3vs3 and 1 team all ends inside a +3 bonus within the same mega bonus. Maybe there could be an option: "100% random" which would have the effect as it currently is. and maybe another option "Semi-Smart Random" which would distribute not in the same bonus, but still same mega bonus. And last option "Smart Random" which does not pick the same mega bonus.
The reason is because sometimes the game starts and it's a direct game over, which isnt…
2 votes -
Restore Begin Dialog Box to Settings
https://www.warzone.com/ChangeBeginDialog
Should be back in settings. If inadvertently clicked off, its hard to search the forums to find this setting.2 votes -
Fade standing armies to make seeing straggling armies easier
When fighting large maps especially with airlift cards it is useful to spot straggling armies.
To do this it would be useful to fade the foreground text of territories with either 0 or required standing armies so that it is easier to spot the stragglers and either move them towards the nearest frontier or collect them together for an Air lift.
2 votes -
Move eliminated players to the end of the list to minimise scrolling
On the list of opponent players it would be more convenient when there are many oponents that the eliminated players were moved to the end of the list so that you no longer need to scroll throught the full list.
2 votes -
Counterattack cards
Not sure if this has been suggested and i dont have the ability /knowledge to mod it myself but what about a reinforced counterattack card.
My thinking was say increase attacker kill, decrease defence kill and counter after turns have finished.
Obviously it depends on the % to make it work but would add strategies to both defence and attack without over complicating2 votes -
Highlight super bonuses on the Armies Settings Tab (Local Distribution)
Would love it if super bonuses could be highlighted in the “Change Armies Settings” section when creating a game. That way the super bonuses are easily distinguishable from regular bonuses without toggling between the map view and the armies tab. They can then quickly be edited or changed to zero for Local Deployment games. Very difficult and time consuming to hunt them down in the current configuration.
2 votes -
Bank gold in Commerce games
An option to allow a player to bank (maybe with interest if untouchable for N turns) unused gold up to a limit.
2 votes -
Able to receive coins for unused vacation time
I am an admirer of rewards and believe at the end of the year players should get 100 coins payout per vacation they didn't use.
2 votes -
2 votes
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Plane and anti aircraft mod.
having planes would be each plane can carry only one bomb and that planes would cost gold. for anti aircraft, if there were 9 planes attacking a territory and there were 5 anti aircraft guns, 5 planes would each have a 50% chance of being shot down.
2 votes
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