Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
864 results found
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Slider Control on analyse attack should remember last used counts
On Android each time I go into it it starts with the same settings
I would like it to remember the counts I was last looking at for both defence and attack
It would save me a lot of time when playing on mobile and where pen and paper are not right
Such as waiting at a bus stopI would guess that it would be an easy thing to change
3 votes -
Summary graphs improvement
The summary graphs after the battle is concluded. Currently they are meaningless because by the end, one army has so many more armies than everyone else. The graphs become a meaningless single line until the victor breaks out and ends with several hundreds or thousands more than everyone else.
I believe this can be easily fixed. The moment that one player gets 10% more armies than the second player, stop showing his graph line and simply show the number of armies the leading player has on top of the graph. This will enable people to analyze the graphs and see…
3 votes -
When a player is eliminated, it would nice for the fog of war to be lifted for that player so that he/she can watch as the game continiues.
Lift the fog of war for dead players. Sure, they could feed intel to live players if they wanted, but that would cheating. The fact that some players might cheat is not a reason to make it boring for dead players. The cheaters should learn to control themselves and not cheat.
3 votes -
More win conditions / Game mode than just domination.
Hey Warzone players and team!
First off all, I know there's mods that add lose conditions, but I'll be talking about win objectives.
I've noticed that in group play an eerie problem keeps peeping around the corner. When a couple of veteran Risk players play against each other, a domination like game tends to end in a stalemate until someone is bored. This doesn't happen too often in 1v1's, but with more than 3 players people tend to just turtle in, only occasionally pushing a save attack or 2.
What I'm suggesting is having a game mode where every player…
3 votes -
Tournaments statistics and placements
When I enter to Community/Tournaments/Players, I see a few statistics about players. I would introduce six arrows near Wins, Losses, In-progress etc. to allow sort players by every data incremental or decremental. By default I would sort by current rank, what means for me:
Losses(dec) => Wins(inc) => extra stats => Team(inc) => Player's name(inc).In extra stats I would make new scoring system based on:
all Wins => head-to-head results (in groups of more than two players sum of wins in this group, if partially fixed then divide into new groups etc. until can be resolved) => Sonneborn-Berger score…3 votes -
Different bonuses/negative modifiers for direction travelled
For example, you may have a negative attack modifier if you enter a territory from one side, but a positive modifier for entering the other side, which would represent directional battle advantages and disadvantages. The wall of a fortress should be helpful from the inside, but harmful from the outside, and a hill helpful from uphill but harmful from downhill
3 votes -
Add option to disable parallax in the standalone client
Some maps have territorial bonuses at different 'depths' and this can cause the territories to visually break up as they get closer to the edge of the screen.
The territorial bonus values change location with the parallax, but their click region does not. This can cause unexpected elements to be clicked.
An option to change this in-game, or via a config file next to the executable would likely suffice.
3 votes -
WZidle - production per minute
In WarZone idle it would be nice to have in the info tabs of money and army production, the actual production that happens in a minute, so to not have to produce it by hand.
3 votes -
Allow save/load templates sets option for quick-matches
It require a lot time to check/uncheck templates in qm templates picking menu. Sometimes I wanna play only FFA, sometimes only team matches, sometimes only commander games, sometimes big or small maps only. So save/load set of searching qm games can save a lot time for players. Because uncheck 39 templates when you want play exactly template and after check it all again it's very tedious.
Probably check-all uncheck-all reverse-check buttons is fine idea too.
3 votes -
Defeated Player-Visibility option
Defeated players should be able to still enjoy the game.
In team games, it should be possible so at least see what your teammate/s is/are doing.
In other games it could be a possibility to either choose one player who you can see till the game ends or he/she is defeated, or the fog changes to for example dense fog (you can only see what is going on and not how many armies are deployed).3 votes -
more resources/buildings
more resources and buildings for regular warzone. I think the idea of having castles would add a new dynamic to the game. they are just like advanced defense/offense settings. you can enable castles just like cities, then you can choose the defensiveness of castles. more buildings. more types of buildings like, mines, quarries, barracks, smelters, and more. more resources. resources like, stone, ores and whatnot, you need certain resources to build certain buildings, this would add more resource management to the game that would make it even better!!!
3 votes -
Donate Button
I'd like to support the creator, but unfortunately everything in the store is pretty expensive, could you please add a donate button, so that I can make a small donation?
3 votes -
No BL player as teammate
Sometimes when we join multiplayer game there will be a player who joins too that is on our blocklist. It will be great if we are on a different team with someone in our BL (in randomly divide player in team of .... ; not in manual chosen teammate).
3 votes -
Custom Bonuses (Cards/ Card Pieces)
It would be neat to have the option to customize bonuses on maps in Warzone Classic to give out cards (or even pieces of cards).
For example, a bonus that gives x income could be edited in a scenario to now give a bonus 1/3 reinforcement (or other card) per turn.
3 votes -
Redo last turn feature
If all players agree, a button to reset the game back to the beginning of the prior turn is desired. I recently went AI in 182 turn game and ruined it for all involved. Everyone would like to redo the turn, but we have no choice but to play it out from here.
3 votes -
Limited distance airlift cards
I think it would be cool if you could put a certain max distance that armies can be moved on a map with an airlift card, or create seperate cards for it.
Especially in certain games like diplomacy it would be more realistic and balanced. Airlifts can be very overpowered and currently it's sort of one extreme or the other.
3 votes -
Create additional movement/attack cards
Create cards/rules like:
Forced March (move X friendly territories in 1 turn/but not allowed to attack enemy territory)
Railways (move troops to any connected friendly territories (unlike airplane which can be unconnected))And offense options like paratroop (attack 2 spaces away i.e. behind enemy lines)
3 votes -
Forum Posts Improvement (Mobile)
Forums in Mobile (some of these can apply to browser too) are lacking in multiple departments
1. Editing posts (same as browser)
2. Sharing a post with someone else (giving them edit access, max of 5?). Give the original forum poster abilities to make parts of it uneditable. Also give them ability to give their original poster powers to someone else.
3. Adding sub-forums for Clans (People with MR rights can create them, maybe a max of 5?)3 votes -
Add option to turn fog off for people have who have surrendered
When playing with my friends, often times a no. of people surrender from the game and it comes down to 2 or 3 still playing. It would be nice if the surrendered players could see the whole map without the fog.
This should be an option that you can enable when setting up the game since I understand that it's not appropriate for all games.
3 votes -
Bank Time Limit
Bank time is a under use option of this game.
With a Bank Time limit, you can make a 1 day game with a bank of 6h but limit to 2 days bank. Its almost like a 3 days game but faster.The issues is without a limit, someone can bank many days and use it as vacation or just to p$#& other player.
3 votes
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