Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
411 results found
-
One army standing guard setting needs be reconfigured and have more of an explanation in the game setup
Why is it that when playing with the setting of one army standing guard, that when I send one army to attack any territory it doesn't destroy that one army. I literally lost 5-10 units in a game I'm playing with some friends, because I choose to attack this way usually and never would've thought otherwise as no defending army is normally untouchable. I would appreciate it if an added setting be setup to allow this to be changed. And I would think it would be advisable for there to be more of an explanation in the game setup about…
1 voteSee https://www.warzone.com/wiki/Combat_Basics. The attacking army would get killed by the defending army (assuming default kill rates and 0% luck modifier and straight round) so no armies can occupy the territory
-
Plays from...
Allow players from other countries to provide more specific location information. The system allows users in the US to share which state they are in (or not). Why not allow that for other countries?
0 votesDeclining ideas with 0 votes
-
cant login on website using apple login
so i couldnt find a way to login using my apple login for the website meaning that i cant tranfer progress between the website and the app make it so that you can tie multiple forms of account to your account for example both your facebook and apple account are tied to a single account, or just make it so you can login to the website using apple login or something
3 votesUnfortunately, Apple login is only available on iOS devices. For this reason, it is recommended you use either email or Facebook login.
You can enable Email login on your account by navigating to the settings, selecting Change Password, and setting up a password. Then navigate to Change Email to see/change your email address. Then you can sign in anywhere.
I realize this is a pain point but unfortunately Apple rejected the Warzone app and required us to add Apple login to it, so we have no choice but to create the bad experience for people who use it.
-
Paying Money To Win Ladder Games
Paying Money To Win Ladder Games should be against the rules. The fact I have to say this shows how little integrity the owner, or the players, have. What a joke.
1 voteThis simply isn’t true. Ladder games aren’t pay to win.
-
For Idle, include "next item" function with each Crafter and Smelter.
Auto-starts next item when current one finishes. Default to current item. This makes it easier to keep smelters and crafters busy. User doesn't have to be there when an item finishes to switch to a different type of item.
3 votesIt sounds like you have not yet discovered the Auto Smelt advancement.
-
Categorizing orders
Wouldn't it be better if player was able to choose an attack/transfer order category like "High priority", "Low priority" and "normal"? In such way that every "high priority" order goes immediately after the last such one, and "Low Prior." would automatically land at the end of the queue, and every next not-LowPrior. order would land before it? It would make ordering troops around easier, as sometimes we want to get all the non-urgent troop movements off our heads, and placing every next order above them is really exhausting
3 votesOrders are executed in the order they are on your orders list.
-
Local Deploy for Nested Bonuses
Currently Local Deploy is only available for maps without overlapping bonuses. This restriction removes a ton of really good maps. As pointed out in a previous feature request, it would be incredibly difficult (if even possible) to have Local Deploy on every map. However, a great deal of the excluded maps utilize nested bonuses, and Local Deploy can easily be made to work for these maps.
When I say nested bonuses, I am referring to maps in which for any two bonuses, either the bonuses do not overlap at all, or one bonus contains the other.
Example: US Regions (by…
0 votesDeclining ideas with 0 votes
-
Plunder
Bring back four man teams please
1 voteNOTE: "Call of Duty: Warzone" and "Warzone" are DIFFERENT GAMES. Do not submit COD stuff here
-
No Quickmatch games against BlockList players
I was surprised to find that QuickMatch put me in a 1v1 game with someone from my BlockList. It's good I don't see their messages but I've added people to my blocklist when they refuse to surrender just to drag out a game even they know it's lost, or misbehaved in multiplayer games (surrendering without discussing). I blocked those players because they aren't fun to play with, so I really don't want to see them in QuickMatch games.
4 votesAffects ratings so could be abused.
-
QuickMatch Hero Mode
The idea is like Diablo 3 Hero Mode where you get 1 life and if you lose you're dead and have to start over. Instead of Players having to make an alternate account every time they lose. This feature, like Diablo 3's Hero Mode should be adopted under the QM settings. Just Start a character and your golden. Just remember, you only live once.
I would like the experience of climbing the rank from 0 but this is conflicting with new players. The fresh players playing against pros. It wrecks stats. Perhaps you can think of a way around this…
0 votesDeclining ideas with 0 votes
-
Alliance card
Make a card that when used by a player sets up a team between two or more players. The player using the card selects other players to sending an alliance request to and on the next turn after the card is played an option is given to the players who were selected to accept or reject the alliance request.
Along with this, there should be the ability, either through a card or another way, for a player to break an alliance with another player.1 voteThe diplomacy card already exists and so do several diplomacy mods.
-
how do you change to hard? making the imogi that tells you, you can skip as the link that would be awsome
I prefer making games a little more in depth than this one, but 1 I'd make an animation option , to where there would be explosions at time of war, 2 have a way to simplify all the messy information, it's like you have to know a books worth of information to understand everything. 3 make a play thru version were you start off a city fighting neighboring cities, till your a county, then region, than state, then nation, as you go along you gain more resources to handle the repetitive task of the early point of the game. to…
1 voteThis sounds like an idea for COD: Warzone. Call of Duty: Warzone" and "Warzone" are DIFFERENT GAMES. Do not submit COD stuff here.
-
Highlighting/Identifying Players' Territories Easily, Email Reminder Options
2 Things:
Sometimes in large multiplayer games with many different colors, I have a difficult time telling them apart. It seems the UI should contain some way to "highlight" a player (from the player menu?) and thus highlight all their holdings that you have vision of. Additionally, not all games allow you to click a territory in your vision and see the name of its owner. This should be the default for ease of distinguishing similar colors.
I'd like to get an email reminder if I've forgotten about a game. There should be an option to get an email at…3 votesThis already exists. Click the magnifying lens button in Statistics
-
Simple change: Add distribution methods for maps to the map info page
I am frequently creating games with maps for 2 or three team. If a map is suitable can only be found by selecting it and look at the distribution posibilites. Why not add that info to the map info page (https://www.warzone.com/Map/12422-World-Zargos)
1 vote -
make multiplayer templates accessible in single player
sometimes if i make a new multiplayer template i like to test it out with AI, but multiplayer does not allow me to just fill seats with AI, so i have to do that in single player. But, single player does not allow me to use multi player templates, so... then i would have to recreate the entire template in singleplayer.
Would it be possible to allow access to multiplayer templates in singleplayer mode? any players in the template could be automatically removed in that case. don't see how it would break anything otherwise.
1 voteYou already can. When loading a template click the button in the upper right to change the category
-
Custom matches for friends
We should be able to play with our friends and should be able to 1v1,2v2,3v3 and 4,4 or even more so we can have fun.This should be a thing.Everyone vote for this to happen.
3 votesYou can. Just click Multi Player → Create Game
-
Warzone IDLE: Avoid attacking territory when only need to check its stats
Currently when I can afford a territory there is no way to check its stats.Clicking attacks it. Right-clicking as well. This results in unintentional attacks. The solution could be right-click or hover or some kind of a button to check stats.
4 votesSame as https://warlight.uservoice.com/forums/77051-warzone-features/suggestions/42019642-warzone-idle-add-inspect-territory-button. Move your votes there.
-
Keybinds to swap between the turn phases
Keybinds to swap between scouting, deployment, and attack phases would be great!
3 votesAlready exists, see https://www.warzone.com/wiki/Hotkeys
-
Be able to remove players that have accepted the game
I see that Fizzer has already declined this- but here is the reasoning. Say a host has created a game, and it takes forever to fill. Say somebody who joined the game when it was created is no longer active on warzone once the game starts, passing the prerequisite bootrate many times over. The player has basically been booted before the game had already begun. This is a problem for me, and is most relevant to custom scenario games (especially diplomacy), and team games, where either a power vacuum is formed, or a team has less players than another. So…
4 votesThis idea has already been declined.
-
Ways of making army movement and deployment quicker in local deployment games
In games with local deployments on big maps, a lot of the time is spent just moving armies the same way each round to get to the front lines. I have a few suggestions to make it a lot quicker. These suggestion should drastically cut down on the time spent on repetitive movements.
Suggestion 1: Deploy all armies in one click
Make it possible to deploy all armies in one click, by holding a modifier (alt, ctrl or shift).
Suggestion 2: Select bonus areas and target
This one is a little bit more involved. It's a way to move a…
3 votesThis already exists as a mod and a userscript. For details see https://www.warzone.com/Forum/724961-local-deployments.
- Don't see your idea?