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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

411 results found

  1. Ranked Games Are A Bad Idea

    Because If Anyone Has Created A New Profile Because Of Stupid Team Losses Or They Are A Newcomer Then He Won't Even Get A Game Straight Away Because All These People With Over 100 Wins Will Make Lots Of Options So Noobs Don't Join

    3 votes
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    declined  ·  1 comment  ·  Admin →
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  2. Auto-booting in Tournaments

    Allows WarLight to boot players automatically after not making their turns for 5 x ’direct boot’ times in any Tournament. This will prevent stagnation of a Tournament if players stopped playing particular game, which is quite rude to other players who take part in that Tournament.
    Example. Tournament: http://warlight.net/App.aspx?TournamentID=493
    Game: http://warlight.net/App.aspx?GameID=1065248

    6 votes
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  3. a flashing tab light instead of/in addition to the sound indicating that its your turn

    this option would allow you to mute warlight but also add a flashing tab feature to your browser that would allow you to know when some activity has occurred in the game (a chat, a turn advance, etc....)

    3 votes
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  4. Comments on Black List

    Could be useful, sometimes you don't care anymore about the reason you put them on or it is a thing only done by noobs and some time later you can put them down. There should also be an option to send this comment to the blacklisted, so that he can change his behaviour.

    1 vote
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  5. 3 votes
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    I don’t think the game name is the right place to convey settings of the game. It does work, but this information can be presented better.

    Let’s look at your example: 3v3 Europe 5 min

    When looking at this game on the new Open Games tab, you’ll be able to easily see it’s a 3v3 just by looking at the little boxes (two groups of three.) You’ll also be able to see that the boot time is set to 5 minutes in the text below the name, and you’ll be able to see that it’s on Europe by the picture on the left.

    By conveying this information here instead of relying on the game name, it means it frees the name up for other things. This also means the information is always available, even if players choose not to include the settings in the game name.

  6. 1 vote
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    Please elaborate on what exactly this means.

    You might mean you want to filter what players join your game based on what language they speak.

    Or, maybe you mean you want a filter that blanks out profanity.

    Or maybe you mean something completely different. Please provide details :)

  7. Display the name of the player who used "direct boot" option.

    Sometimes You want to add a boot happy player to Your black list.

    3 votes
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  8. Ban List

    Sometimes you dont like player so u dont wanna to play with him, ban list make he cant join to the game

    3 votes
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    Hi Anseruin,

    This sounds an awful lot like the black list that already exists.

    Please check it out, and if there’s some difference between that and what you’re suggesting please clarify what that difference is.

  9. Expand Action Step Option

    If Skip To The End is used there should be an option to go back and view the last action one step at a time.

    3 votes
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    This is already possible.

    After pressing Skip to End, you can use the History button to go back and view the turn in as much detail as possible.

    Also, another relevant feature is the “Select All” button which places you at the end of the turn with all orders revealed so you can click around them.

    If these don’t cover what you meant, please be more specific on exactly what you’re expecting.

  10. Can we have an AI that doesn't Cheat Horribly?

    Sick of finally getting somewhere when all 3 AI players somehow come up with 40+ armies per turn, even though I control over half the available regions, and you can see that they can't be getting more than 13 or 17 armies per turn because they're fighting amongst themselves. Doesn't stop them from totally murdering you, though. I'll play this game again when the AI doesn't use Fog as an excuse to say "I get as many armies as I feel like today, and I feel like I get 1.5 times as many as you, even though you own 8x…

    1 vote
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    After the game is over, press the History button and it will allow you to see exactly what happened on each turn.

    By using this technique, you can actually systematically prove that the AIs play by the exact same rules as you. You can see exactly where they got their income and you’ll be able to see how they are able to get income faster than you.

    Further, I can tell you that the AIs don’t treat enemy AIs any differently than they treat the human player. The only thing the AI considers when looking at a territory is whether it’s a teammate, neutral, or enemy.

  11. Teammates get booted/surrendered players armies and territories

    When in a Team game someone gets booted or surrendered his/her Teammates will get his territories and army, divided between them randomly.
    In ffa gamesthe remaining players get the same

    3 votes
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    It’s very important to me that there never be a situation where it’s advantageous to be booted. In other words, even if the majority of the time it’s a disadvantage, if there’s even one case where it’s an advantage then that would be pretty lame. In this sitaution, some players that want to get an advantage could intentionally not take their turn, slowing down the game significantly, just so their teammate can boot them so they can get the booting benefit.

    A lot of ideas that offset the boot issue seem great at first, but when you stop to really examine them you realize that there could be situations where people will try to intentionally be booted. I don’t want there to ever be a situation like this.

    If WarLight gave all of a booted player’s territories to their teammates, there could be a situation where teammate A controls a…

  12. Lobby chat

    A lobby general chat where players can talk to each other and decide stuff before making games. I guess a "hiding" option would be nice for the shy ones :P

    3 votes
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  13. AI needs to at least be dangerous to looters

    I just watched two players loot a backpack with an AI within 15 feet, they just ignored the AI shooting them. 2 things to improve this, AI should respond to lack of response with courage, start shooting, and second, shoot more than once/5 seconds. They had absolutely no worries. It's ridiculous.

    Furthermore, do something about operator hunters. Isn't the story we're all attacking the enemy? So why are the operators fighting each other? And why are there zero consequences for operator kills?

    I've gone in literally dozens of times and am constantly hunted. There clearly is no serious repercussion to…

    0 votes
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  14. Warzone Idle: Snooze All Notifications

    When doing the final takeover to complete an idle level, the number of notifications can be overwhelming, even with all available notification options disabled.

    Allow players to snooze all idle notifications for a few minutes or until the end of a level, including those for arenas, mortars, dig sites and powers.

    0 votes
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  15. More options for chat room

    It is now possible to hide info about newly created games. How about other options:
    1) show/hide forum notifications
    2) show/hide tournament notifications
    3) show/hide new level notifications
    4) show/hide RaffleBot (just kidding!)
    Also, some players are not aware that open game notifications can be turned off. Perhaps some message for first-comers about this option?

    0 votes
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  16. UI tweaks

    Prelude: Each of these features are especially important when working with a high number of orders and doing final check to ensure the sequence is as desired, and becomes even more important when playing on a big/dense map (high # of territories).

    ZOOM / MAP POSITION:
    Have a checkbox to 'lock zoom', 'lock position' on map, and also to 'move to relevant position'. When clicking on items in the 'Orders' box, the view zooms out and changes the view position. Most of the time, this is very useful, but there are times when I'm zoomed in looking at a particular…

    0 votes
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  17. Add an Army Limit to Island Territories

    If the option is enabled for the game, island territories receive a limit of armies that can be in that territory at the same time. That island you don't know if it's a territory or just dust on your screen when you zoom out the map entirely? It couldn't hold more than 50 armies, now could it? While that Siberia territory – well... here's where 500 armies would go. Basically what this would do is make your position on the map way more important than it is now. If you're, say, in Antarctica, you wouldn't be able to just put…

    0 votes
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  18. Push notifications

    According to a couple of posts I found push notifications can be enabled in settings on the apps. After failing to find it on the kindle app I downloaded the apk and looked in the settings on that version (still wasn't there).
    How do I enable notifications, and if it can't be done:

    Add a push notification option to the apps.

    0 votes
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  19. Team Stats

    at the end of the game as well as being to see stats for players (such as base income, territories, armies controlled), being able to see stats for teams so in team games you can see who was winning each turn and things like that

    0 votes
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  20. Shared Bonuses Among Teams

    When a bonus is controlled by members of the same team the bonus' armies should be assigned to different players based on how much of the bonus they control. I think that this feature should only be applied to large bonuses where it would be impractical for teams to give one person the entire bonus, maybe limit it so that only bonuses that are larger than 50 territories can be split. The issue of dividing bonus evenly can be solved by dividing based on the percentage of the bonus controlled and rounding. Round up if the person controls 50% or…

    0 votes
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