WarLight Features

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  1. Warlight Generals

    Like commanders, Generals are a single unit representing non-decreasing armies. However, there are a few differences:

    1. The General would be obtained by card piece. The player would then select the territory where the general would be placed. This would make a game interesting, as this can make or break a game.

    2. The General would represent a customizable amount of armies. It could be 5, 7, or another amount of armies.

    3. If the General is eliminated, the game would continue, so losing players would not play on in a losing position knowing they can win simply by killing…

    17 votes
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      1 comment  ·  Admin →
    • Random income territories

      The number of army income of a territory would be replaced with a question mark. The number of army income is random and in settings there will be the feature for setting max and min for the number to be generated. Sorry for bad english :)

      4 votes
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        1 comment  ·  Admin →
      • Allow players waiting for "Join or Decline" to get removed by any player.

        When players use the "Rematch" feature it brings along the other players with a "waiting for join or decline" status. Many times, particularly in the big FFA games, someone will start a game with fewer players than necessary (like play with 4 instead of 10). Then after that game, they hit rematch to start a new game. The new game will fill with other new players but typically there will be a couple of "waiting for join or decline" players, who are not paying attention. The host isn't paying attention either, just waiting for the chime.

        So the game fills…

        2 votes
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        • Templates should be shown for finished RT ladder games

          The "Recently Finished Games" list on the real-time ladder page gives the links to the games and shows only who played with whom, who won, and the date of the games.

          It should also show the template of the game.

          If I want to check a game played on a certain template (you know, to see how people play on that particular template), there should be a way to find an exemplary game, other than "click the link to see if it was played on that template - if not, try the next game".

          I would like to have a…

          9 votes
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          • 6 votes
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              1 comment  ·  Admin →
            • Coins for watching advertisements

              It is one of the Suggestions given by Master of Desaster(Master Clan)
              https://www.warlight.net/Forum/84305-getting-coins-ads

              Pokemon Go is well accepted game by all and the Pokecoins(similar to Warlight Coins) can be bought through money or collected in game(capturing Poke-Gyms). The levels needed to capture the Gym is higher and all players have equal chances of capturing a Gym(it is divided into 3 teams over-all).

              But in Warlight, now the Warlight coins can only be bought or won through some special events-as the 100 coin gift is not happening now. Why can't we gain coins for watching the advertisements or advertisement clicks? A…

              36 votes
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              • Pop-up box asking if you are active before game start

                I have played a lot of diplomacy games in my Warlight career and so many times after waiting hours for the game to fill up, one player ends up getting booted and creates a power vacuum.

                My suggestion is that just before the game starts a pop-up box displays asking if you are ready to start the game. It basically works like a boot timer, which can be customized by the host.

                Say the game starts, the pop-up displays, but one person doesn't click 'ready' within the allotted time, then that player is basically kicked from the game before the…

                6 votes
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                  1 comment  ·  Admin →
                • Forum thread limit

                  Due to the recent cases of low level trolling accounts on the forums (probably alts of someone) I think the that the players should only be able to make let's say 2 threads in 24h in each subforum, and maybe increase that limit as they level up to 3 threads at lv 20, 4 at lv 35 and 5 at lv 50. This way we could prevent future mass spamming of the forums (I have already seen 3 accouts doing that in the past 2 months.)

                  50 votes
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                  • Editor in the game

                    Every turn I use the history menu to get information, I think it would be good function to add editor in the current window turn. For example to mark up, start positions and wastelands. In the editor it would also be helpful to mark what an opponent might have, where it can be and how big his bonus is. Normal I make these calculations in my head, so editor could help understand and more strategically approach the gameplay.

                    4 votes
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                      1 comment  ·  Admin →
                    • Bonus-Specific Local Deployment

                      So we have this cool thing called local deployments, we also have a lot of cool maps with overlapping bonuses.

                      Unfortunately, the two can only come together by turning a lot of the maps' bonuses to 0, so there are no overlapping ones.

                      So my proposal is thus:
                      Allow template creators to set specific bonuses as locally deployed, and others to contribute to the general pool, and that way overlapping bonuses can exist, with each territory only being allowed to be part of on locally deployed bonus.

                      For example, You have Bonus A, which consists of Territories 1 to 4…

                      16 votes
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                      • If you beat an L1 or an L60 5 times it's not reflected anywhere. There should be a weighted average measure as well.

                        If you beat an L1 or an L60 5 times it's not reflected anywhere. There should be a weighted average measure as well.

                        1 vote
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                        • Differentiate between 'No orders received' and 'Orders committed'

                          I have been playing Warlight for almost two weeks now. I like the game, but, being a Diplomacy online player, one particular feature strikes me as very destructive in games and that is the commit system and resulting boots when not committed in time, which ruin games.

                          A lot of the games I played have been hindered by (auto-)boots, because players have not committed orders. I myself have been kicked out of two games too, where I had my orders in place, but was just waiting for a response from a fellow player and hence I did not commit in…

                          3 votes
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                          • Do not let Blacklisted Players on your team in Random Team games

                            In games with Random teams, would it be possible to make it so that players you have Blacklisted are not placed on your team ?

                            5 votes
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                            • Economic gameplay

                              Get economic points for owning certain territories. These points could be traded with other players, and could optionally allow you to win via economics somehow. Perhaps more points = can build armies more quickly or something.

                              3 votes
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                              • Moving Territories/Switching Connections

                                I am suggesting that in the map editor you could assign territories to switch connections on a rotation of turns (can be edited in the game creator) and/or territories that move altogether in a rotation of turns.

                                3 votes
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                                • Before blacklisting somebody you should be able to pre blacklist him and leave a note for yourself why you blacklisted him.

                                  Before blacklisting somebody you should be able to pre blacklist him and leave a note for yourself why you blacklisted him.

                                  4 votes
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                                    1 comment  ·  Admin →
                                  • Hotkeys for Joining/Declining Games

                                    This would allow players to join/decline games faster, especially if the player has multiple join requests from tournaments, invites, etc.

                                    The Hotkeys could be J for Joining, and D for Declining.

                                    6 votes
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                                    • Limiting the number of real time games

                                      Many players don't respect real time games. The reason seems to be that they are playing many games same time and they probably just forget to play one of them. Booting before the first round happens way too often and spoils/ends the whole game immediately which is really annoying for the other players.
                                      The number of on-going real time games could be restricted to 1.

                                      3 votes
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                                      • nah

                                        WL is already perfect like that!

                                        3 votes
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                                        • Warlight 'Game Chat' Feature

                                          The 'Game Chat' Feature who have two parts: the game would never start, the 40 player limit would be raised to a higher limit to accommodate larger groups of players.

                                          63 votes
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