WarLight Features

Welcome! This forum tracks WarLight features. You can vote on the features you’d most like to see in WarLight.

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What would you like to see in WarLight?

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  1. Chat wiper

    It clears public chat from a certain turn or time. Of course, you would have to accept the responsibilities of doing that

    3 votes
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    • Rebel mode

      Have you ever had a game with friends you really like and would hate fighting against but tired of taking your turn and don't really wanna quit? Have you and others you had a joined effort to fight an enemy(s), you're and them are all that's left, want to end the game but can't decide who should win? Ever not be able to reach another on a map because of blockades and wastelands in the way? These experiences in games and many more make complete stand stills which are very annoying and time consuming because you need to take your…

      3 votes
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      • Deployment Routes

        To me, this may be very nearly the most elegant solution to deployment issues possible.

        Years ago I played a little game called "Pax Solaris." I still have the demo.

        It had a wonderful routing system for easily moving armies around your territory on a continual basis. I think Warlight should us a nearly identical system.

        The way it could work in Warlight is this. In addition to the current system being used for moving armies--click one of your territories, click another territory to move armies to, then select the number of armies to move--you'd be able to set up…

        1 vote
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        • Card bonuses for territories.

          This would allow certain territories to give more parts of cards—effectively allowing for more strategic advantages of owning particular regions, more than purely armies. Owners of a given territory could earn more diplo, bomb, sanctions, spy, and/or order priority/delay cards than the normal rate.

          3 votes
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          • Why are not all colors (like rain forest) pickable as primary color?

            More pickable colors (especially rain forest) since you only see them in huge games with many players but you cant set them as primary color

            1 vote
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              1 comment  ·  Admin →
            • To

              To auto play moves with optional skip, forward and reverse buttons

              3 votes
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              • To have the app allow you to save to external memory. Some phones don't have that much space on them already

                To have the app allow you to save to external memory. Some phones don't have that much space on them already

                3 votes
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                • Multi-day games appearing on the Open Games tab for longer

                  Occasionally when the game has too many open seats not every seat is filled.

                  3 votes
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                  • Commanders: Increase Their Value after each Victory

                    Each time a commander participates in a battle, increase its value a little. As a game progresses, army numbers increase, but the commander is always valued at 7 I believe. After a commander wins an attack or defends a territory, his value increases by like 1. This would encourage players taking more risks and using the commander more often, instead of hiding them in a safe area to aviod them getting defeated.

                    1 vote
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                    • Separate attack/defense kill rates for attacks over water

                      Create separate attack/defense kill rates for attacks over water. This would be more realistic since attacks over water are more difficult and require more logistics in real life. This would add a new dimension to the maps and make them a lot more meaningful. Islands would be more valuable, easier to defend and more difficult to attack. These would be customizable by the game creator and could have their own default values.

                      1 vote
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                      • Clean up Ladder list of teams

                        If you go to a ladder, it says "there are currently (x) teams on the ladder", while showing the top 10. If you hit "Show All" then it shows all the ranked teams, plus (y) teams. These teams may have not played the ladder in years. For example, on the 3v3 ladder, there are 34 active teams. If you hit show all, it shows 289 teams on there, and I have no idea what the sort is on the unranked teams.

                        Suggestion 1: Don't show any teams that have no unexpired games. Why are these listed on the ladder page…

                        4 votes
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                        • Community levels through mobile app

                          We should be able to view and play community single player levels through the Mobile App.
                          Good timewaster if you can't get to a PC to play them

                          3 votes
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                          • A paratroopers card

                            This card will allow for people to place armies on tiles that are not connected to tiles they own. This could help with players who have very little territories or as a way for them to locate enemy armies. This would deploy four troops instead of five so it wouldn't be to over powered but stil be able to take a normal two army tile easily. This could also be used as an attack on an enemy territory too.

                            3 votes
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                            • Multi-day Tournament Banked Time - Request

                              already posted there: https://www.warlight.net/Forum/276171-multiday-tournament-banked-time-request

                              Greetings, all!

                              I checked all threads and also how it is implemented in some games shown as "there should be the way to have banked time as some tournaments use it", and I only found one conclusion - banked time cannot be used in multi-day tournaments. Banked time in template is overridden when you are asked for the boot time settings in tournament.

                              There is a way to use it in Real Time Tournaments, but it is fixed to 5 minutes total without a way to raise it in the game.

                              However, as I was going…

                              2 votes
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                              • 1 vote
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                                • Not bootable for one day after trying to commit and getting a mod error

                                  Since I noticed that sometimes errors, that make it impossible to commit, could occur especially with pretty complex mods, so I'd like to suggest that players can first be booted after an extra day(1day 1h) after getting a mod error, that makes it impossible to commit(just one try is required, mod creators get just one time 1h. Since I might have explained it a little bit complex, this is the formula:
                                  boot time normal player: time since last failed commit + 1day + 1h
                                  boot time mod creator: time since first failed commit + 1h

                                  4 votes
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                                  • Custom description in "players" list

                                    In "players" list, during a match, players should have ability to write additional description for themselves (2-3 sentences). For example: name of my empire in current match, empire RP storyline,  my alliances, alliance rules and more!

                                    In many diplo / RP games there is a requirement to name your empire. It takes too much time to search for names in chat, and even more time to create a list of allies ! Please, Warlight is the best damn strategy on earth! Just add this feature, for the empire!!

                                    3 votes
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                                    • I would like to have dynamic teams, where you could join a team during a match.

                                      This would stop diplo's from ending in vte's. Teams could share cards, and airlift troops to each other. You could leave a team whenever.

                                      1 vote
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                                      • Increasing time for real time games

                                        Multiplayer games with added boot time can be a pain if a player leaves prior to taking the opening move. Everyone sits and waits 10 minutes for them to be booted. Why not have a setting which either removes banked time for turn 1 AND/OR has a shorter clock for say turns 1-5 and then full time limit thereafter. It would get of any no-shows quickly and get the game off to a good start.

                                        1 vote
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                                        • Add link to the Open Games page under Multi-Player Nav

                                          I love this page : https://www.warlight.net/MultiPlayer/OpenGames

                                          I always want to see all the open games.

                                          I don't like scrolling to see the Open Games on the dashboard.

                                          Please add a link under Multi-Player between Dashboard and Past Games

                                          1 vote
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