Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
864 results found
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Option to hide the cities in a commerce game
The problem - Usually in large maps it happens that there are a lot of small territories all together in a very tight spot, and the cities begin to overlap one another. In a late state of the game, this may be confusing and one simply cannot find easily his armies because of the numbers of cities built in the territories.
The solution - I propose having an option in-game to switch on and off the visualization of the cities at our will.
3 votes -
Tournaments Data Display
Sort the Player data columns in the tournament Player tab. Instead of just sorting on Player name be able to sort on:
Player Team Rank Wins Losses In-progress.
Perhaps a search or sort function for the brackets tab.
3 votes -
Change the order of smelters/crafters in Warzone Idle
It would be super useful to be able to drag and drop smelters/crafters in Warzone Idle to keep creation of similar items grouped together. This would be particularly helpful in the larger maps when the number of smelters/crafter is well into double figures.
4 votes -
Warzone Idle: Additional Statistics Upgrades
Add to current or increase Statistics Upgrade levels:
Items that would be of interest:
Level Stats: Session duration played on each level, preferred each time.
Level Stats: Estimated AP per day based on new AP value and previous session duration.
Mine Stats: Profit per second.
Mine Stats: Upgrading profit per second increase.
Mine Stats: Session duration required to self pay off upgrade.
Recipe Stats: Quantity required, including within recipes.
Recipe Stats: How many currently owned.
Crafting Stats: How many items could be crafted and sustained based on current smelters.
Crafting Stats: How many items could be crafted and sustained based…1 vote -
DnD cards
Possibility to use an alternate set of cards that represent individual effects rather then army effects.
Ex.:
Taunt=Force target to attack you;
Blind=cause dense fog on an area an all territories bordering it;
Heal/Mend=recover x% lost units on that territory on an adjacent territory of your control (if territory is lost, otherwise they heal on the same place;
Shield = no damage taken or dealt on that territory;
Fireball=deal x damage on target territory and x*0,5 on surrounding territories;
Etc etc etcThis would allow for dungeon mindset play with commanders transformed into heroes and a bunch of new maps.
2 votes -
Multiple Template Tournaments
You select multiple templates, one for each round / or you select a pool of templates to be randomly assigned for each round.
Could even have 2 premade examples:
- CW 1v1 templates;
- MTL templates6 votes -
Update Linux Unity app automatically
Update the Linux Unity app automatically with a click without having to download the zip file
3 votes -
Caching set number of previous or currently open games
Such as caching maps on a device, to save history/chat of a set number of previous or games that haven't ended. As when I go to change my orders in a game after closing it, it has to download it back and only then I can modify orders.
Same can be used for all tournaments that haven't ended yet. So there is no need to download chat/brackets if they have already been seen.
2 votes -
Adding turn stamp on private chat
While playing games with private chat, it is often custom to agree on a truce for set number of turns, or to end a truce in a selected number of turns. As such it can cause confusion when something has been agreed on since there is no turn stamp like there is in public/team chat.
3 votes -
Bring back invisible bonuses
Removing the ability to link bonuses that have had their rewards edited out has taken away lot of ability to accurately and simply refer to areas of land when making land arrangements or talking about other players.
I think it would be better overall for the game to have this feature brought back immediately!
4 votes -
Receiving all your enemy's territories, men, gold and cards when you kill his commander
In games with a commander, It would be nice to have an option to allow one player to automatically receive all territories, men, gold, and cards from the enemy he defeats
1 vote -
Copy messages with links intact
Enabling copied messages to keep the links would be amazing for communications. Building it into copy, creating a specific hotkey or interface button for it would be amazing!
7 votes -
Clan capacity
Shouldnt an option of buying more member capacity for coins/ Purchasing an old clan be available?
1 vote -
Tagging or Linking to players in chat.
Wouldn't it be nice to have a way to tag players in team or public chat?
The messages would appear in the private chat window, with a link to the message in the main chat window.
The tagging could be done by writing @"PlayerName".
With long names this would be too tedious however. So tagging via the same button as the territory tagging may be a better option.7 votes -
Captain's Choice - Team Picking
Currently there are two team modes, random teams and pre-picked teams. I propose a third, "Captain's Choice".
At the beginning of the game, two random players (or perhaps the two highest rated players, or the first two to join the game, idk, could have variants on the idea) are picked as team captains.
Instead of going straight into picking territories or playing the game, instead the captains would rank the players they'd want on their team 1 through the number of players. As with territories, the game would distribute the players according to the pick order with unpicked players being…
6 votes -
No-luck cyclic has a flaw, here's how to fix it.
On no-luck cyclic games the player who commits last has a disadvantage. They have a disadvantage because the other players can blindly pick territories without thinking about it and hit commit as quickly as possible. Once they hit commit only then will they make sure they chose good territories, and they can modify as needed, otherwise, they can keep their time. However, the last person who commits can't do this because the game will advance, and they will be forced to think about the territories they pick before they commit. This gives them a disadvantage because they can't stop the…
3 votes -
Make chat more manageable.
Make it so that a user can load the chat from a specific turn instead of having to load the entire chat from the beginning. It would also be nice to have an option to search the chat for specific keywords and also to display all chats from a specific user.
3 votes -
Visualization mode
When the mode is on, it shades and unshades territories or bonuses with different colors. This is useful for picking or predicting where your opponent started. It also saves time when you try to “replicate” the game with custom scenarios.
3 votes -
Bank Time Limit
Bank time is a under use option of this game.
With a Bank Time limit, you can make a 1 day game with a bank of 6h but limit to 2 days bank. Its almost like a 3 days game but faster.The issues is without a limit, someone can bank many days and use it as vacation or just to p$#& other player.
3 votes -
Team bonus split
Making option that will allow bonuses to be split amongst team members that occupy a complete bonus territory together.
1 vote
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