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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

411 results found

  1. Switching Sides

    On multiplayer team games it's frustrating when some players drop out by being booted.

    When teams become imbalanced this way by two players it would be nice to have the option of allowing one player from the greater team "switch sides" and join the other team.

    For example: a 4x4 game begins and two players wind up being booted from Team A. Team A requests one player from Team B switch sides. All players must consent and the game continues.

    Thoughts?

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  2. Different wastelands' strength

    So all wastelands in the game would have different armies. Example, I want 20 wastelands with 20 armies. And other 30 wasteland with 10 armies. This would make warlight become more realistic.

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  3. Allows you to replace and/or minimize the experience tab

    When I want to go to the global chat via the community tab. This experience tab hid it and I can't click chat. I want fizzer to allow players to replace or minimize this experience tab. So I can go to chat.

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  4. Add more open games filters.

    I would like to see more open games filters. However it is not necessary thing. I am sure this will be useful for some players.
    New filters I wanted is team game only and FFA game only. Some players like to play team game more than FFA. Some like the team games.

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  5. Hotkey for Analyze Attack

    It would be nice to be able to get to the Analyze Attack function with a hotkey, instead of cursor clicks. With A and Z are already in use, I'm thinking Y would work.

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  6. better blacklist features

    whenever i join a multiplayer game someone who i have blacklisted also joins and always ends up on my team. i really need them to not be able to join my team

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  7. Analyze+

    The first concept is that there should be a chart available on where the bulk of the income for a player in a megabonus. The second concept the chart should be able to calculate total income loss from a territory loss (or this could be an addition to Analyzation option). The third concept is that when attacking, you should be given a notification like "If you attack with X armies, you will take out Y armies and lose Z armies."
    Example (Issander's Huge World): Player X is getting 25 income from territories inside Europe.
    Example 2: If Istanbul is captured,…

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  8. Troll Rating.

    Troll Rating. This would be an indicator of how many(or what percentage) of people have blacklisted this player. This could be used as a game invite requirement similar to boot rate. This would help standard gamers avoid known trolls improving the user experience of the game.

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  9. ability to fork multiplayer game to custom scenario single player game

    I would like to see an option added which allows for a multiplayer game in progress to be cloned at any given time into a single player game with a custom scenario matching the currente state of the game. This would create a snapshot of the current game, keep all settings, armies, history etc., but replace all human players other than the player himself with AIs. One could easily test different strategies without having to create a time consuming custom scenario first.

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  10. Stop Map From Resizing - Keep Constant Size As Desired

    Maps Resize & Move-- How about Current View is KEPT?

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  11. Tournament-Surrender

    Surrender from Tournament at any time.

    Option to replace player if it is practice settings. Used by Game/Tournament Creator. Useful to keep tournament going.

    1-2 extra players in reserve like in sports. It would make game more competitive. Allows teams to be flexible. There could be rules to make player rotation so everyone plays and fun.

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  12. "Trash" subforum

    After reading one too many Poon Squad threads, I realized I found myself wishing there was somewhere they could go without disturbing me. If only there was someplace to put them.............................

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  13. Shared Bonuses Among Teams

    When a bonus is controlled by members of the same team the bonus' armies should be assigned to different players based on how much of the bonus they control. I think that this feature should only be applied to large bonuses where it would be impractical for teams to give one person the entire bonus, maybe limit it so that only bonuses that are larger than 50 territories can be split. The issue of dividing bonus evenly can be solved by dividing based on the percentage of the bonus controlled and rounding. Round up if the person controls 50% or…

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  14. Team Stats

    at the end of the game as well as being to see stats for players (such as base income, territories, armies controlled), being able to see stats for teams so in team games you can see who was winning each turn and things like that

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  15. Some way to Report rulebreakers in Diplos.

    While obviously there no real way to punish PE people other then blacklisting them, I think it would be good to add a way to mark them as rulebreakers. That way anyone they play withy can see "well this guy isn't going to follow the rules, don't play with him"

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  16. Push notifications

    According to a couple of posts I found push notifications can be enabled in settings on the apps. After failing to find it on the kindle app I downloaded the apk and looked in the settings on that version (still wasn't there).
    How do I enable notifications, and if it can't be done:

    Add a push notification option to the apps.

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  17. Add an Army Limit to Island Territories

    If the option is enabled for the game, island territories receive a limit of armies that can be in that territory at the same time. That island you don't know if it's a territory or just dust on your screen when you zoom out the map entirely? It couldn't hold more than 50 armies, now could it? While that Siberia territory – well... here's where 500 armies would go. Basically what this would do is make your position on the map way more important than it is now. If you're, say, in Antarctica, you wouldn't be able to just put…

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  18. highlight Commanders

    The request is pretty simple, add an option to the highlight settings for if Commanders in the game are enabled just like the Local Deployment has already.

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  19. Allow players to change their font color

    Give players the option to select a custom font color to go with their primary and secondary colors. This could be a member-only feature.

    Also, include a setting to show/hide custom font colors of other players, so players who don't want to see custom fonts don't have to see them.

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  20. UI tweaks

    Prelude: Each of these features are especially important when working with a high number of orders and doing final check to ensure the sequence is as desired, and becomes even more important when playing on a big/dense map (high # of territories).

    ZOOM / MAP POSITION:
    Have a checkbox to 'lock zoom', 'lock position' on map, and also to 'move to relevant position'. When clicking on items in the 'Orders' box, the view zooms out and changes the view position. Most of the time, this is very useful, but there are times when I'm zoomed in looking at a particular…

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