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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

326 results found

  1. View full player profiles in iOS app

    With the latest app update, you no longer need to use a separate browser to view profiles; however, you can't see things like common games vs an opponent of their winning percentages. I don't see a link to open the full profile.

    3 votes
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  2. 3 votes
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  3. Game Volume

    Is there a volume remote? Or am I missing it?

    3 votes
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    If on browser: while in a game, in top right click Your name > App Settings > Normal Sounds/Critical Sounds/Music.

    imIf on app, same as browser but go to Profile icon in top right > Settings

  4. Random slots

    In games with custom scenarios, it would be nice to not know which one you get. If you would get a random custom scenario slot, it could make games much more interesting and more people would join games

    3 votes
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  5. On the "deploy" popup window, add a button that would switch to the "Attack or Transfer" dialog for this territory

    So, when deploying troops on a territory, we could immediately prepare attack orders for this territory. Then, on the "Attack or Transfer" dialog, there could be a "go back to deploying mode" button, or something like this.

    3 votes
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  6. Allow for multiple transfers, and switching back and forth from attack, transfer, placement.

    These rule changes allow for a game mode that I still play on warfish.

    The ability to switch from transfer, attack, and placement make gameplay on your turn flexible. There is a limit to 3 transfers, and just X armies in reserve. A limit on max armies on territories, and max in reserve. No card bonus, and an elimination bonus.

    The rest should be doable by bonus map structure (as long as bonuses can overlap on the map).

    Very fun mode, just didn't see the ability to play this mode... I would like to port the mode over, but just…

    3 votes
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  7. Add ability to filter out tournaments you have lost

    There are many tournaments I have joined where I lose in the second or third round but then they keep going for weeks after I lose because other people are still playing. I would love if there was a way to filter out tournaments that I have lost while looking at the tournaments tab

    3 votes
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  8. Alliance Card / Game mode

    A game mode option or card that allows players to actually form teams/alliances in game in which they would have to break the alliance in order to attack that player again. After breaking the alliance they would have to wait X number of turns (can be customized in the options). When in an alliance they will have the team chat option and will be able to transfer armies and things just like a normal team game.

    3 votes
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  9. Receive base number of card pieces regardless of attack success

    The current rules state: In order to qualify for receiving cards in a turn, players must capture at least one enemy or neutral territory. It does not matter how many they capture beyond the first - they just need to capture one or more. Players that don't capture any territories or only capture teammate territories do not receive any card pieces that turn.

    When you successfully attack and capture an enemy or neutral territory, at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can't…

    3 votes
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  10. Peace status to solve AI attacks.

    I wonder if it would be possible to add a peace status function to the game mainly to solve the problem with players turning AI which then starts to attack players they had a negotiated peace with. I noticed another suggestion about peace treaties but this isn't quite the same.

    We all know how much it affects games when somebody turns AI and the AI then begins attacking all over, especially on bigger maps, diplo or ffa doesn't matter. Then a player might come back and borders have to be restored, your diplomatic relations might be affected and so on.…

    3 votes
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  11. FFA with No Peace communications.

    Host should be able to suspend public chat (only in FFA mode) games.

    They cannot have peace conspiracies, if they cannot communicate.

    3 votes
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    You can use a mod called "Host spies on and can eliminate players" to do what the name suggests. While it doesn't disable chat, the host can eliminate players.

  12. Clickable Links in the Forum

    Ability to make forum posts where your links to other websites are clickable instead of having to copy/paste it into your address bar.

    2 votes
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  13. A custuminable avatar would be cool.

    We could custumize avatars for ppl to see

    2 votes
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    1 comment  ·  Admin →
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  14. Relative Speed time

    To search for fast opponents what often matters more is not the actual speed time but a relative speed time, compared to the boot time (It is a big difference if you need 8 hours in a 5min boot game or in a 3days boot game) or to the speed time of the other players in the game (e.g. sometimes you talk with your team-mates about a strategy or with enemies about a peace treaty)

    2 votes
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  15. Allow players to be saved as part of a personalized template

    This would allow you to create games with the same players as you had done previously. These could be humans, open seats, or AI players.

    This would also allow for exact re-matches, removing the need to add each player from your invite list if you want to create a re-match.

    2 votes
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  16. Chat rooms on Warlight.net

    I would like to see chat rooms on Warlight.net, that are not in the game. If the chat rooms were created, then I would think it should be under a sub-heading labeled "Chat" under the Community tab. There would be several chat rooms, ones for free members and some for paid members. I think it will be a great idea and a very poplular idea because on Chess.com, they had Chat rooms like that. Plus, you could have a live Help and Support room, for people with questions that you can answer and/or other members can answer. I am not…

    2 votes
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  17. Seasonal ladder set to 0% luck

    The seasonal ladder is played with 3 armies on neutrals. You need to take these with 5 armies each, cause you can't afford one more army on them. The succeed rate however is 94%. If one crucial overtake doesn't succeeds, then you are doomed and will most likely lose the game based on that. 0% luck rate would mean, you take over 0.6*5=3. So you would get 100% succeed rate, like we wanted. The impact of 16% compared to 0% is very minimal, so I would say this would only improve gameplay.

    2 votes
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  18. Realistic War Idea

    Lately, several players have been creating games with rules such as "no attacking without declaring war" or "creating alliances as you will". The idea is that this game mode should be implemented so players wouldn't have to judge other players and waste their time filling the description.

    2 votes
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  19. 2 votes
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  20. Chat Updates

    My friends and I love the game, but love the public/private chat a lot too. However, when new messages are posted the only way to know is to check on the game manually. We'd really like to see a 'new chat' notification feature added.

    2 votes
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