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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. Warlight stats on homepage

    It would be neat to be able to see how many people are currently active in WL and like how many active games are currently playing, and also like maybe show some other neat stats like total games played, territories conquered, etc. Would be a neat way for people that are just discovering WL to see just how active the game is, and, stats are just fun anyways.

    2 votes
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  2. Radar Sharing

    This is an added feature to the Peace treaty idea. When two players sign a peace treaty, they should have the option to share their visible map/radar.

    3 votes
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  3. round world

    When you scroll east or west the map wraps around.

    1 vote
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  4. money, recource, and supply system

    Hi, i have been thinking that it would be cool if there was a currency and resource system.

    Different territories could have different quantities of resources and you could sell them for currency, the currency can be used to buy card pieces, upgrades for buildings, territories,(seller must have sell card),buildings, power-ups,and armies.

    Buildings are what collects the resources and you can buy buildings that increase your defensive capabilities, upgrades make them better.

    The power-ups could be: better offensive capabilities,better defensive capabilities,more XP earned than normal in that game, and cards becoming more common; all the power-ups wear off after a…

    3 votes
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  5. Proper spectating...

    Since you can't spectate when there's fog, I'd like to propose a proper way to spectate when both light and heavy fog are enabled. :]

    22 votes
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  6. Weighted Move Order

    I propose a new optional setting (hopefully to be tested in seasonal ladder) that is a weighted move order. The default would be %10, but you could alter it like luck%.

    How it would work is the order starts out 50/50 for turn 1. Each turn, the move order scale is altered based on who got first move the turn prior. So if player B gets first turn on 1, then on turn 2 it is 60/40 (for example) on turn 2 in favor of player A.

    This reduces the frequency of long strings of first moves by one player.

    20 votes
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  7. Different Map for Ladder

    I would suggest we change the map for the Ladder. It is very boring, I have never been a big fan of any Earth maps. I think a good map would be Imperuim Romanum (especially for the 2v2 ladder). It is a very balanced, and much more interesting map. Medium Earth at this point has been overused, and a bad map for 2v2s in my opinion.

    14 votes
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  8. In-game Player Status

    Shows whether the player has actively started their turn, or are yet to make any moves.

    Would be very helpful in deciding whether to boot a player who is no longer playing, or not booting a player who needs extra time to move.

    Perhaps the player name could be green if they had made a move in the last minute, orange if inactive for more than a minute, or red if not moved for 5 mins?

    Not sure how easy this would be to implement though!

    4 votes
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  9. Sinchronise my SAVES on all my devices

    Sincрronise my SAVES on all my devices = computrer from work (windows) + smartphone (android) + home computer.
    f.e. It will be nice to cmake a few move in a game wich started at home when i'm at the work.
    It will be realased?
    Thanks!

    4 votes
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  10. Able to invite people if you aren't the host

    If you get the permission of the host of a game, you are able to invite somebody on your friends list.

    3 votes
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  11. Ask users to confirm commands after booting

    Here's the issue -- you submit your orders in a multi-player game, and someone gets booted. The person that does the booting has an advantage b/c he knows about the boot, and can plan accordingly. Everyone else potentially is at a disadvantage.

    The idea: invalidate everyone's commands after a boot (save them but don't commit them, I suppose) so that everyone has a chance to review their commands knowing about the boot.

    Everyone would be given some amount of time to validate their moves. Simplest would be to reset the clock for everyone (the boot is in essence a move),…

    1 vote
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  12. 'Flagging'/bumping threads in Forums

    In forums (especially clan forums), a 'flag ability' for managers so that they can 'flag' threads (like in hotmail) to keep them at the top. So for example, a new player joins the clan, they can find the introduction at the top. This would also help forums, since you could make a post about rules, etc. and 'flag' it to keep it at the top.

    2 votes
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  13. Add an radio interception card

    This card would allow you to pick one player in the game and read all the private messages that person sent to other players. This would allow you to see who is your actual ally and who is about to back stab you

    3 votes
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  14. Max Troops in Territory Option

    Instead of just having a max number of troops that a player can control, limit the max number of troops allowed per territory. If the player would get more troops then he/she can deploy, those troops are lost

    8 votes
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  15. Games remain "active" until you see the last turn

    It would be nice if WarLight considered games active / your turn for one turn after you win or an opponent surrenders. I don't get email notifications (but do have mobile notifications) and when someone surrenders, the game just disappears from my list.

    I would like to suggest that games remain "active" until after you have opened the game to see the last turn. In essence -- don't skip "Watch Turn" and deactivate the game when the last turn resulted in you winning...

    4 votes
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  16. Option to delete mail threads

    My concern is about mail threads. When you make one, or somebody sends you one, it stays there forever, with no way to get rid of it. It's gotten pretty aggravating sometimes, because people have sent me junk mail, and it's cluttering up my list of mail threads. I tend to be an organized person, and I don't like it that I can't get rid of the trash threads at all. There's still mail threads from people that I haven't spoken to in months, and now the more people I befriend on here, the more mail threads I collect, and…

    7 votes
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  17. Vacation Limit/Boot on vacation after a predetermined period.

    New feature aside from auto-boot that allows a player on vacation to be booted after a set number of days but not at the auto-boot, or direct boot. (So say direct boot is 3 days, auto-boot is 4 days, and vacations are honored up to 7 days. After 7 days, the player is auto-booted even if he's on vacation.)

    1 vote
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  18. Possibility to only load chat window in mobile app

    As many mobile phones can't load some of the huge maps of warlight, I think it would be interesting to add an option to only load the chat window of a game. This is mostly useful for diplo games where you don't make moves for some days, but perhaps want to communicate with your fellow players while only using your phone.

    3 votes
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  19. Back from Vacations

    Would be nice to have an increased time to take turns after vacations. 1h hour is really to less.

    Possible this time could be dynamic, 10 minutes (or more) per open game.

    5 votes
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  20. More Colour Options

    I'm the kind of person who is very picky with colours. For this, I would like for Warlight to have more choices for player colours. This could be either making the secondary colours permanent, rather than available only during 25+ player games (because I LOVE artichoke), or even go the extent of having customisable colours.

    3 votes
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