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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

863 results found

  1. Team Reinforce Card: You are given extra armies, but these must start in your own territory and immediately move to a teammate's.

    Team Reinforce Card: You receive extra armies, but must either start in your own territory and move to an adjacent teammate's before attacks, or add straight to any teammate territories, forcing teamwork and communication in small income games.

    3 votes
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  2. Colour-code attack-only / transfer-only / attack-or-transfer orders during Attack/Transfer Phase

    Currently all new orders entered default to attack-or-transfer. While that's a good default, attack-only and transfer-only orders are very useful, but I find it's easy to forget choosing them sometimes.

    During the Attack/Transfer Phase, only your own orders are visible, so there is no need to have your orders all be in your own colour. This would allow the colour of the arrow to be used to show extra information.

    By allowing each player (on his settings page) to chose which colour to use for each type of order, it's also easy for people who don't want to use this…

    4 votes
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  3. "Preview Orders" button in Confirmation Phase

    When switching to the Confirmation Phase, WL shows all of your deployments, attacks, transfers and cards played on top of each other. I think it would be great if it were possible to step through your orders to check they'll happen in the right sequence.
    I'm thinking it would work nicely if, below the "Start Over" and "Commit" buttons there'd be extra buttons "Preview Turn", "<<" and ">>" (similar to the Watch Turn Phase).
    It would be okay if the attack arrows just show up one after the other in the sequence in which they'll happen. If it would also…

    2 votes
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  4. Better Interface.

    Some of the navigation features could be improved some. 3 come to mind, but there are probably some others.

    1. "R" works as the refresh hotkey in games and on the "My games" screen. But, it doesn't work on the open games screen.

    2. Hot keys for "Re-do orders" and "start over" in games would be nice.

    3. Sometimes I open more than one tab. I can hit CTRL and click Single Player to start a new tab, but not Multi-player.

    None of these are big deals, but they are probably very easy fixes that would improve the navigation a little.

    1 vote
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  5. 3 votes
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  6. 3 votes
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  7. Wastelands Won't Appear on Territories in Distribution

    Have an option in game creation (template) that would prohibit wastelands from being put in distributed territories. This would ensure that if you calculate each player to have a certain number of territories (say, 3 each on an 18 territory scenario distribution), a wasteland won't randomly appear on a distribution territory (bringing each player down to 2 or even 1 territories if less than 18 territories are available after wasteland randomization).

    6 votes
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  8. Multicard setting

    This allows set 2 same type of card with different settings. this means, you can set two Reinforcement cards (such as one with fixed 12 armies and another one with number of territories * 0.2) with different settings. it can also applied for other cards.

    52 votes
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  9. Multiple Sets of Orders Per Player for 1v1s

    At the moment, team games are more strategically realistic. Having the option of making 1v1s more realistic and more strategic would make for more interesting 1v1 games.

    To do this, simply add a new option to In the game settings:

    • Number of allies with independent orders (AWIO): 2-10
    • Number of starting territories per AWIO: 1-10

    Why do this? Turns and orders are equivalent to time. Turns are equivalent to months or years; orders are equivalent to minutes, hours or days.

    In a real war, multiple ally armies attack the enemy at the same time. In team games, this holds true:…

    3 votes
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  10. Card combos

    If i use Airlift and a reinforcement card(or multiple) together then it would allow me to attack a player or neutral with the total armies from the reinforcement card.

    For example I use 1 airlift card and 1 reinforcement card to attack a neutral behind player 2 or the player themselves.

    Another example A spy card and a reinforcement card together. This would allow for something like the airlift and reinforcement card.

    3 votes
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  11. Desertion card

    Next I would not mind seeing a Desertion card that will will make all players territories with X(to be set by the creator) to "desert".

    For example I set the card to 1 in the Setup. So if there are 2 players in the game each with 10 territories. Five of the ten for player 1 have 1 army on it and player 2 has three of ten also. Player 2 plays the card and all eight territories turn neutral. That is the 5 from player 1 and the 3 from player 2.

    3 votes
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  12. Replacement of Inactive Players in Tournaments

    Hey there!
    I am currently playing in a Asia tournament 4x4. It took ages till the tournament started and every team except one had at least one completely inactive player in their ranks. Now my team is winning, one was inactive, the other got auto booted but is still playing. Were playing (or atm I am playing) against a team where all three players are active. Yet it would be kinda strange to surrender right before winning so three active players can continue playing.

    This is why I would suggest the option to remove an inactive player froma tournament, much…

    7 votes
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  13. Map categories are too broad. Add sub-categories

    As people make more maps, the map select screen becomes more of a mess.

    I was thinking of making subcategories

    Like the category "Real World Maps", is too broad.
    Subcategories could be "United States", "Europe", or "Australia".
    You can go even deeper with subcategories in larger subcategories.
    Like "United States" can have "California", "Texas", or "New Jersey"

    3 votes
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  14. Master armies

    At the begining of the game players will chose what territory there Master Army will start. A master army will consist of 30 armies by default but can be changed through creating a game. All players will only have one Master Army. The Master Army would also be stronger then normal armies and could take out about 30 enimy armies and only lose like 5-10 of its own. when on a territory it would be show as a piece with a number on it(number of armies in master army) separate from the normal army number. The Master Army would also…

    3 votes
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  15. Multi-stage Manual Distribution

    I would like to see the option to conduct the manual distribution in stages.

    The option could be made in the settings for territories/player distributed per stage. Players would rank picks before each stage and receive X number of territories each stage until the maximum is reached. This would allow players to change strategy during the distribution process.

    The default setting could always make the number of territories/player/stage equal to the maximum total territories/player. (Thus keeping the default manual distribution exactly the same as it is now.)

    This option would work in both real-time and multi-day and since the stages…

    12 votes
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  16. New option under Initial Distribution: Randomize the number of starting troops for neutral territories.

    I'd like for a new option to be added, that would allow a player creating a new game, to have the number of armies that start in neutral territories be randomized, rather than just set.

    For example, instead of having every neutral territory start with "2" armies, you'd be able to set them to have a random number between 4 to 8 armies (game creator can change the randomization numbers to be set)

    5 votes
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  17. In My Games we can be able to "Filter by Name"

    Like in the map filters i want to be able in my games tab to get faster to a game that cant easily get seen due to the large number of games.
    And Fizzer if you can add a "Team filter" in which we can put the type of the game: 2v2v2, 3v3, 24FFA, 1v1 and appears the games that matches with the filters put

    3 votes
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  18. Reputation

    In team games your team members would be allowed/forced to give you a grade ranging from (0-5). The mark would have a higher weight in smaller teams. The average of this grade would be displayed on your profile together with the amount of grades the player has gotten. This will give an indication for team games to see how good/polite your team will be

    1 vote
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  19. UnJoin Games when a Blacklisted Player joins

    Don't you hate it when you've joined a game, then next thing you know your most unfavorite person joins the game and it starts automatically?

    8 votes
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  20. Filter for History Window

    A filter for the history window would be nice. By this I mean that I would find it very helpful to be able to go through certain events in the history window without having the others annoy me. That way one could see which cards were played, without having to search through tons of deployment and attack orders. If possible, it would be cool, if you could also choose between different attributes (meaning that one could, for example, filter out all attacks that were launched that contained at least 20 armies, something like that)

    1 vote
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