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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. When you are eliminated or surrender from game remove the chat notifications

    Whenever I surrender or get eliminated from a game my dashboard is still filled with chat notifications even though I am no longer in the game. So much that sometimes I have to sort through 90% of games Im not in to find the chat for games that I am in. Eliminating the chat notification for games you are no longer in will help clear up the dashboard and make it easier to see chat notifications for games you are actually in.

    60 votes
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  2. Settnigs panel move order

    Ability to see whether the move order is cyclic or not in the main settings panel in game rather than having to see the full settings of the game

    6 votes
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  3. Warn players signing up for Clan Wars 2v2 that they need a teammate from their clan

    Players from a single clan signing up in odd numbers for Strategic 2v2 is a common occurrence in Clan Wars (https://www.warzone.com/Forum/580604-best-clan-war-timeslot?Offset=13)

    It would be useful if, at sign-up time for slots, a message near the Strategic 2v2 sign-up button informed players that they need a teammate from their own clan to be matched with. Ideally, since player pairing within clans is deterministic, it would be useful to warn spare players (who will not get matched with a clan mate) that have signed up for 2v2 that they would be the spare in their clan and not get matched…

    3 votes
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  4. Make the super army camp actually super

    Currently the super army camp isn't really "super" it basically is just $10 for an army camp that cost more to upgrade but it skips 2 army camp levels. It feels like I got ripped off.

    Maybe have it be the same formula as the normal camps for upgrading, but then have it be a permanent supercharge power applied to it.

    3 votes
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  5. Clan Wars: guarantee Small Earth in every time slot

    Small Earth 1 wasteland, Small Earth Auto Dist, or Small Earth Commanders and Bomb Card should be in every time slot.

    Right now it's possible for the following time slots to occur:
    MME Commanders LD No Cards by itself
    MME Commanders LD No Cards, MA MME Light Fog LD, and Strat 2v2

    So even a 3-template slot could have templates that are unpopular and non-viable (the MME LD templates due to how incredibly long they take, Strat 2v2 because it's infeasible for most clans to have 2 players on CW at once willing to play that template and also because…

    3 votes
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  6. A rule against paying people off to leave the ladder

    If someone pays off someone else to leave the ladder so they can get a trophy, they should receive a stern warning.

    3 votes
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  7. Randomize player names and colors on game start

    After the game starts, all player's colors and names would be randomized. You can use some basic proc gen for creating the names. Like random color + animal or something. The Red Tiger. So forth.

    This feature would be useful as I play multiplayer games with my friends against each other, but we tend to carry our betrayals and past anger over into new games, so this would help alleviate this issue and level the playing field.

    1 vote
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  8. Allow playing Idle during waiting for players in battle lobby

    When you press to join the battle during Warzone Idle, if you press at the first minute (every :00 or :30) , you will wait until the battle will start, usually 5 minutes. You have your smartphone seized for 5 minutes, without the possibility to do anything. I suggest putting a button like "minimize" that allow you to play Warzone Idle during the waiting of the battle start. In this way I can continue with the game instead waiting 5 minutes without doing anything, with the smartphone blocked.

    5 votes
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  9. WZ Idle: toggle which items can be auto smelted/crafed

    Add a toggle button next to available recipes to include/exclude them from auto-smelting. I have to turn off auto-smelting often so that it won't consume ore/bars that I'm saving for something else.

    10 votes
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  10. Better iPhone Mini screen scaling.

    Better iPhone Mini screen scaling. Letters are really small and the ads are like over the upper banner. Coming from an iPhone 8 where it worked perfectly. Thanks!

    1 vote
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  11. Updated bonus editing into custom senario

    Just like how in custom senario we can click on a bonus and apply units to each tile in that bonus, we should also be able to click on the bonus and change the number of units that bonus provides. This could streamline map creating and provide a much easier way for game creator to specifically tinker with their games. This would also provide a much more appealing look to people who want to creat games but are intimidated by the current system we have of changing bonuses.

    54 votes
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  12. First round no banked time!! Its the first round....

    Totally agree with banked time for later rounds. First round is just the beginning. At least 2/3 of my games have to wait until the banked time runs out on the first round. Why??

    1 vote
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  13. Cancel Attacks in No-Split Mode

    Add a "Cancel Attack" button to the "Attack or Transfer" dialogue box. Without it, one needs to dig through the Orders list to find the one attack he wants to delete. It gets to be an issue on large maps.
    Frankly, this could be useful in any Mode of game, not just No-Split.

    1 vote
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  14. Suggestions from the Warzone Mapmaking discord server

    1. A button to auto recenter all territories.

    2. Something that loops trough all territories that meet some criteria, like: territory="Unnamed". Rather than saying: "Territory XXXXX is still named: "Unnamed"".

    3. A way to see territory connections like they appeared in Flash, by filling in all adjacent territories with a certain colour.

    4. Allow map makers to add different kind of terrains, such as plains, forests, hills and mountains. Attack a player on one of these type of terains gives the attacker a bonus or a penelty, depending on the terain.

    3 votes
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  15. Fair Move Order (Last Turn)

    Whoever has the most commands will currently get the last turn. The last turn is very valuable imho and I don't think it's fair this favors players with more army to move. One option would be to have some orders queue from the front and others from the back. It would have to be a checkmark in the move command.

    I'm currenty in a sticky situation and really want that last move badly, but the only way I could do this is by wasting armies and I can't afford to do that :)

    1 vote
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  16. comment custom community levels

    I think just like you can comment maps reviewing them, we can comment custom community levels

    6 votes
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  17. Add an API method to remove all the connection, bonuses, and distribution modes from a map

    The method is useful for automating map making

    The current set map details API can't remove any existing connection, bonuses, or distribution modes. This makes updating a map automatically with the API impossible. For example, if I want to remove a territory from a bonus, I can't do it with the API.

    Therefore, an easy way to remove all existing connections, bonuses, and distribution modes is critical for automating map making. At least, I want to have one API method that removes all connections, bonuses, and distribution modes from the map.

    We can't do it easily with the existing tools

    6 votes
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  18. Please improve chat

    There are several problems with the current chat:

    1. The chat window (when expanded) takes up an inordinate amount of screen real estate when playing in a browser. This covers a large part of the map and makes clicking on territories a big irritation.
    2. The use of tabs makes it easy to accidentally post on public chat when you actually want to post on team chat.
    3. You can't tag a player in chat (e.g. @Boer) like in Discord/WhatsApp or other chat apps.

    Suggested fixes:

    1. Move chat to a left sidebar rather than the bottom. Chat posts tend to be short, they…
    1 vote
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  19. A Smart Auto-Attack in Idle

    Create an advancement that:
    1. allows you to schedule future auto-attacks and
    2. only auto-attacks territories that are touching two that have already been conquered (to benefit from the joint-strike advancement).

    2 votes
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  20. Split the "ORDERS" tab into "DEPLOY" & "MOVE" tabs

    Since DEPLOYMENTS always occur before MOVES, they could be in separate tabs. That would make it easier for people to reviewing or reorganizing their moves by maximizing their screen real estate.

    Cards would behave the same, appearing in one tab or the other, based on the already well defined rules.

    3 votes
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